Whenever I walk into a hands-off meeting during E3, I never know what to expect. Especially when running late and having completely missed the overall introduction to the meeting. When I walked into an E3 demo with the Mojang developers, I was excited to see an opened text editor. This meant that we might be diving into some code and that honestly made me really happy!
The developers at Mojang have figured out a way for gamers to create add-ons without breaking the game. During a hands-off demo at E3, I got to see first hand what they had planned. Players will be able to create add-ons to the game by altering JSON Objects. A JSON Object is a fundamental programming object that allows developers a way to store and share data. It contains properties that describe something within the game. In the demo – follow the link below to my full article on Royal Flush Magazine – the JSON Object is altering various Minecraft characters, allowing properties of one character to be applied to another.
This data-driven architecture will make it easy to incorporate these add-ons across all other editions of the game. Users create add-ons on Windows 10 and have their creations playable in other versions, like Pocket Edition. They are hoping that this engages creativity without the hassle of learning how to code: players will be able to customize the game by simply altering the contents of a text file. It’s as easy as copying content from one file and altering a few properties to create something new and unique.
To read more and explore the demo, visit Royal Flush Magazine for the full article.
You can also see additional E3 2016-related content.