For the last few years, I’ve been working closely with Dstillery to develop a variety of consumer tools within the digital advertising space. As we collaborated with data scientists and engineers to create tools for their clients to manage and understand their audiences, it felt like a revamp of the corporate website would be in order. With every new product, we were enabling their customers the ability to effectively understand their data. We wanted to convey to potential customers that same feeling—data isn’t scary. Continue reading
All posts by Daniela Chunga

E3 2018 Recap
This year’s E3 was all about the games. No new console announcements. No new VR equipment launches. Just a bunch of game announcements to look forward to during 2018 into 2019.
However, during Microsoft’s E3 Conference I heard a couple of things that really peeked my interest that hints at how Xbox is approaching the future of gaming. Continue reading
Amazon Launches GameOn API
Amazon announced the launch of GameOn last week, an API which allows developers the ability to add eSports functionality to their mobile games while rewarding players with in-game or real-world prizes. Continue reading

CES 2018 Redux – Top Five Innovations
It’s that time of year again! It’s time for a rundown of some of the top five innovations spotted at CES 2018. LG and Samsung continued their battle for the living room through new television innovations. Seagate and Razer provided portable productivity with SSDs and ultraportable laptop innovations. Continue reading
STEM Toy Fair 2017 Highlights
I’m always keeping an eye out for STEM toys during Toy Fair. Over the years, I’ve seen an influx of toys that help children learn about Science, Technology, Engineering and Math. There are tons of kits that show kids how to get started in anything from robotics to game development. Today I’ve rounded up three toys that I think might be a hit for future engineers and devs. Continue reading
LiquidSky Revealed at CES 2017
During CES 2017, LiquidSky officially announced their service which will bring PC Gaming to any device. LiquidSky’s SkyComputer delivers the power of an ultra gaming PC with the convenience of console and mobile gaming to any device. Gamers across the world can connect to any of LiquidSky’s 13 data centers and play any game at ultra quality settings on a Mac, Android, Linux, or Windows device.

Pax West 2016 Interview Round Up
This year’s Pax West was definitely an exciting one! The ability to get not only one-on-one time with developers but actual hands-on time with each and every title in development is what sets Pax West apart from all other gaming conventions.
I got the chance to chat with a few indie developers about their upcoming titles as well as a couple of innovators who are making waves in 2016.
Minecraft: programming for modders!
Whenever I walk into a hands-off meeting during E3, I never know what to expect. Especially when running late and having completely missed the overall introduction to the meeting. When I walked into an E3 demo with the Mojang developers, I was excited to see an opened text editor. This meant that we might be diving into some code and that honestly made me really happy!

Daniela’s CES 2016 wrap up!
CES kicks off every new year with the promise of new innovations and upgrades to existing consumer hardware. This year seemed to be the year for the Internet of Things (IoT) as well as the year to get your kids into programming. iLuv showed us how you can easily make a morning better with just a few connected products while the folks working on the upcoming title Moving Hazard show us that the zombie apocalypse can be tons of fun. Bartesian showed us how easy it can be to create quality drinks at home and, of course, Razer, SteelSeries, and MadCatz gave us a sneak peek at their gaming hardware.
Let’s travel back to CES 2016 and check out my highlights:

Kids App Building – Meet Codarica
For as long as I can remember, I wanted to grow up to be a developer. Sure it was totally for the sole reason of creating video games, but still I knew that that was the path for me. But growing up, I didn’t even know that was possible until I was first introduced to programming in high school. It was during that time that I realized it was something I was great at and loved doing.