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Pax Prime 2015 Rewind – Developer Interviews

Pax 2015 Logo

I recently returned to Pax Prime and spent a majority of my time chatting with a bunch of talented game developers. Many were on the cusp of releasing titles that I have been obsessing over for months while others were making the dive into game development for the very first time.


RandallWe the Force Studios

A common theme I noticed over the years amongst indie developers is a drive to go off and do something on their own. When we met with the devs from We the Force Studios during Pax Prime to chat about their upcoming title called Randall, I honestly didn’t know what to expect. Based in Saltillo, Coahuila, Mexico, We the Force Studios actually began as a service company specializing in Web Development around 2012. It was around 2013 that the group decided that they were going to pursue their passion in gaming and begin development on their first game: Randall.

Read More on RFMag.com


Tumblestone, Ty Taylor

Pax Prime never lacks in the game discovery department. Today, we share our brief interview with Ty Taylor the Game Designer working on Tumblestone during Microsoft’s ID@Xbox Pre-Pax EventTumblestone is an addictive puzzle game that is unlike any other. At first glance, you might feel like this is a run-of-the-mill competitive puzzle fighting game but as you play you realize that Tumblestone is drastically different. Tumblestone goes beyond other match-3 games and actually makes the player think about their moves more cautiously. Not only do you have to be faster than your opponent but you’ll have to figure out the puzzle faster than them as well.

Read More on RFMag.com


Various Audio Interviews

I also recorded some podcast style interview for:

  • VA-11 HALL-A
  • Telltale Games talking about Minecraft: Story Mode
  • Elite Dangerous
  • Y2K
  • Lovers in a Dangerous Spacetime
  • Duck Game

Read More on RFMag.com

 

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